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	<title>ANDRE MAGUIRE</title>
	<link>http://andremaguire.com</link>
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	<pubDate>Tue, 25 May 2010 07:54:22 +0000</pubDate>
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		<link>http://andremaguire.com/?p=129</link>
		<comments>http://andremaguire.com/?p=129#comments</comments>
		<pubDate>Sat, 06 Feb 2010 22:37:48 +0000</pubDate>
		<dc:creator>dremag</dc:creator>
		
		<category><![CDATA[Game development]]></category>

		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://andremaguire.com/?p=129</guid>
		<description><![CDATA[

Info:


Email


Linked in


Facebook


Resume


I’m a Game Designer/Musician/Artist living in North Seattle. I am currently working at Snowblind Studios on a super secret new game for Xbox360 and PS3.
Previous works:


This is Vegas: Lead Designer (Oct 2005 - Oct 2009)


The Suffering - Ties that Bind: Lead Designer (Mar. 2004 - Oct. 2005)


The Suffering: Lead Level Designer (Jan. 2002 - Mar. [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2009/12/slide-1small.jpg"><strong><em><img src="http://andremaguire.com/wp-content/uploads/2009/12/paintthumb.jpg" alt="paintthumb.jpg" /></em></strong></a></p>
<p><img src="http://andremaguire.com/wp-content/uploads/2010/01/mepic1.jpg" alt="mepic1.jpg" style="width: 167px; height: 125px" height="125" width="175" /></p>
<p><a href="http://andremaguire.com/wp-content/uploads/2009/12/paintthumb.jpg" title="paintthumb.jpg"></a><em><strong>Info:</strong></em></p>
<ul>
<li>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="mailto:dremag@comcast.net">Email</a></p>
</li>
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<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="http://www.linkedin.com/in/andremaguire">Linked in</a></p>
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<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="http://www.facebook.com/home.php?#!/dremag">Facebook</a></p>
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<li>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2009/12/Andre%20Maguire%20Resume-2009.doc">Resume</a></p>
</li>
</ul>
<p>I’m a Game Designer/Musician/Artist living in North Seattle. I am currently working at Snowblind Studios on a <em>super</em> secret new game for Xbox360 and PS3.</p>
<p><em><strong>Previous works:</strong></em></p>
<ul>
<li>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="http://www.midway.com/us/Game_ThisisVegas.html">This is Vegas:</a> Lead Designer (Oct 2005 - Oct 2009)</p>
</li>
<li>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="http://en.wikipedia.org/wiki/The_Suffering:_Ties_That_Bind">The Suffering - Ties that Bind:</a> Lead Designer (Mar. 2004 - Oct. 2005)</p>
</li>
<li>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="http://en.wikipedia.org/wiki/The_Suffering_%28game%29">The Suffering:</a> Lead Level Designer (Jan. 2002 - Mar. 2004)</p>
</li>
<li>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="http://en.wikipedia.org/wiki/Drakan:_The_Ancients%27_Gates">Drakan - The Ancients&#8217; Gates:</a> Level Designer (Aug. 1999 - Jan. 2002)</p>
</li>
<li>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><a href="http://en.wikipedia.org/wiki/Drakan">Drakan - Order of the Flame</a>: Level Designer (Mar. 1999 - Aug. 1999) </p>
</li>
</ul>
<p><strong><em>Articles:</em></strong></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal">The Suffering 2: Out of the Slammer&#8230;(OXM) &#8221;&#8230;We&#8217;re going to improve just about every player mechanic. Everything from weapon models, melee attacks, and grenade throwing to world navigation elements like improved jumping and the newly added player crouch&#8230;&#8221;</p>
<p class="Mainbody" align="left"><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/xbox_suff2_preview_01.jpg"><img src="http://andremaguire.com/wp-content/uploads/2008/02/xbox_suff2_preview_01.thumbnail.jpg" alt="xbox_suff2_preview_01.jpg" /></a> <a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/xbox_suff2_preview_02.jpg"><img src="http://andremaguire.com/wp-content/uploads/2008/02/xbox_suff2_preview_02.thumbnail.jpg" alt="xbox_suff2_preview_02.jpg" /></a> <a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/xbox_suff2_preview_03.jpg"><img src="http://andremaguire.com/wp-content/uploads/2008/02/xbox_suff2_preview_03.thumbnail.jpg" alt="xbox_suff2_preview_03.jpg" /></a> </p>
<p align="center"><a target="_blank" href="http://home.comcast.net/~dremag/Articles/XBOX_Suff2_preview_01.jpg"></a><a target="_blank" href="http://home.comcast.net/~dremag/Articles/XBOX_Suff2_preview_02.jpg"></a><a target="_blank" href="http://home.comcast.net/~dremag/Articles/XBOX_Suff2_preview_03.jpg"></a></p>
<p align="left"><a target="_blank" href="http://rpgvault.ign.com/articles/667/667503p1.html" class="Nav">The Suffering: Ties That Bind Wrap Report (IGN)</a> &#8221;&#8230;We had a lot of success with the first The Suffering, so we set out to refine many of the game mechanics and keep the focus on the action. We really wanted to improve the shooter aspect of the game (camera, controls, speeds, weapons). This was particularly challenging because of the fact that we were developing both a first-person and a third-person game. Plus we expanded the number of dual-mode weapons in addition to the number of total weapons the player had access to&#8230;&#8221;</p>
<p class="Mainbody" align="left"><span class="Mainbody"><a target="_blank" href="http://ps2.ign.com/articles/654/654649p1.html" class="Nav"></a></span><a target="_blank" href="http://ps2.ign.com/articles/654/654649p1.html" class="Nav">The Suffering: Demented Minds (IGN)</a> &#8221;&#8230;There are a number of sound bytes and visions that are particularly disturbing. Visions involving family connections or more specifically &#8220;the children&#8221; are a good example of that&#8230;&#8221;</p>
<p class="Mainbody" align="left"><a target="_blank" href="http://www.actiontrip.com/previews/thesufferingtiesthatbind.phtml" class="Nav">Preview:The Suffering: Ties That Bind (ActionTrip) </a>&#8220;&#8230;Torque begins his journey just moments after the first game concluded. Just as he was getting to grips with his past, Torque finds himself back in his home town of Baltimore. It&#8217;s here where the lines between what&#8217;s real and what&#8217;s not become blurred and more horrific than ever&#8230;&#8221;</p>
<p style="margin: 0in 0in 0pt" class="MsoNormal">&nbsp;</p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><em><strong>Tunes:</strong></em></p>
<ul>
<li><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/These-and-Those.mp3">These and Those</a></li>
<li><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/Silver%20Dollar-12.mp3">Silver Dollar</a></li>
<li><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/how%20can%20it%20be-DL.mp3">How can it be</a></li>
<li><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/The-Story-of-Old-Man-Joe.mp3">The Story of Old Man Joe</a></li>
<li><a target="_blank" href="http://andremaguire.com/wp-content/uploads/2008/02/Ive%20Got%20to%20Get%20Along.mp3">I&#8217;ve got to get along</a></li>
<li><a href="http://www.myspace.com/downlowtremolo">Myspace</a></li>
</ul>
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